In this way, the Rage Spell will activate at around the same time units get in range of the defense, allowing the defense to destroy units as quickly as possible. For buffing defenses having mid-high range (about 10 tiles or so), one can choose to place the Rage Spell Tower in front of these defenses. A good choice for buffing is the Builder's Hut although the hut only provides middling damage, the Builder is also affected and repairs buildings twice as fast (in addition to moving around much faster).Do note that the Rage Spell has no effect on attack speed, so single-target defenses like the Monolith may still have issues dealing with swarms of troops. The Rage Spell Tower is best used to enhance the damage output of high-damage defenses such as the X-Bow and Giga Inferno, as its damage increase works percentage-wise rather than giving a flat damage increase.As of now, upgrading the Spell Tower only unlocks new Spells - it does not improve the power of the existing spells.If the Poison Spell Tower is destroyed without a troop nearby, it will launch the Poison Spell straight up (i.e.When the Spell Tower is destroyed, the spell loaded on it will activate regardless of whether any enemies has entered its activation radius.If the building has not been destroyed, the Spell Tower will reload and redeploy its spell again after a sizable cooldown period.If all of the enemy troops attacking the buildings in its AOE radius are defeated within 1.2 seconds - one can think of the Invisibility Spell Tower's activation radius as being infinite, with a unit only being considered within its radius if they damaged a building in the AOE radius.If a defending troop or Hero in its radius (other than the Grand Warden) is damaged with other buildings unharmed.If buildings in its radius are damaged by damaging Spell attacks, unless said spells destroy the Spell Tower.The Invisibility Spell Tower does not trigger under the following circumstances:.Do note that only buildings blinking in the said colour within the AOE Radius will be affected by the spell.The AOE Radius refers to the area where the spell will take effect once activated, and is denoted by the respective colour of the spell.For the Rage and Poison Spell Towers to trigger, a unit must remain in its activation radius for 1.2 seconds (the time it takes for the spell to deploy). The Activation Radius is denoted by a white radius - the loaded spell will activate once enemy troops step into this boundary.The Invisibility Spell Tower only has an AOE Radius.The Poison Spell Tower only has an Activation Radius.The Rage Spell Tower has both an Activation Radius and AOE Radius.However, this differs among the 3 Towers: The Spell Tower works via an Activation Radius and an Area-of-Effect Radius.The defending Grand Warden does not count as a defending Hero, and so gains the full damage increase. Defending Heroes are affected, but they only gain half of the damage and speed increase (+50% damage and +15 speed), similar to how they are less affected by buffing spells when used on attack.Trap damage, except for the Skeleton Trap, whose Skeletons may be affected by the spell effect.Poison damage per second from the Giga Inferno and from the Poison Spell Tower.Bomb Tower and Giga Inferno death damage.The Rage Spell Tower will work as expected on most defenses, but it does not buff the following:.When a building in its range is attacked by attacking units, the Spell Tower will launch an Invisibility Spell onto itself, making attacking units, defending units and buildings in its range invisible. When upgraded to level 3, the Spell Tower can be set to launch Invisibility Spells.When an attacking unit comes into range of the tower in this mode, the Spell Tower will launch a poison bomb at the unit, creating an area that does moderate damage over time and that slows down attacking troops. When upgraded to level 2, the Spell Tower can be set to launch Poison Spells.Movement speed of defending units is also increased. When an attacking unit comes into range of the tower in this mode, the Spell Tower will launch a Rage Spell onto itself, increasing the damage of defenses and defending units within its radius. When initially constructed, the Spell Tower can only be loaded with Rage Spells.The Spell Tower can be loaded with one of three spells, which have different effects on both defenses and attacking troops alike:.As opposed to the conventional defensive structures, the Spell Tower does not shoot projectiles at enemies instead, it activates a spell - similar to ones players use for offense - into its surrounding radius. The Spell Tower is a defensive building unlocked at Town Hall level 15.
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